Malcolm CasSelle a Hardworking Man Who Transforms Every Firm He Works In

Malcolm’s Education

Malcolm CasSelle graduated from Massachusetts Institute of Technology with a Bachelor’s degree in Computer Science and later went on to Stanford University for a Master’s degree. As an added advantage, he is fluent in Mandarin and Japanese.


His Extensive Career

In the year 1995, he co-founded NetNoir among the first websites focusing on the Afrocentric culture. It was the first company to be accepted from outside into the AOL Greenhouse Program. He serves as the Chief Technical Officer at NetNoir at the time. Malcolm worked as the senior vice president at Pacific Century Cyberworks where he also doubled up as the advisor to the CEO from 1998-2002. Cyberworks is a Hong Kong-based firm, a publicly traded telco service provider.


Malcolm also served in the position of director at Capital Union Investments in Hong Kong from 2006-2013. In this capacity, he supervises private direct investments into late-stage web firms. Malcolm was also an executive officer at Groupon’s Joint venture Tencent a gaming messaging company based in China.


He was named the CEO of Xfire in 2012. At the beginning of 2013, he served as the CEO of MediaPass, an online paywall solution. In the same year, he co-founded Timeline Labs where he served as the CEO. Timeline Labs is a social media tracking software firm. SeaChange International acquired Timeline Labs in 2014. Malcolm served as the General Manager and Senior Vice President after the acquisition. In the year 2016, he was named as the president of Tronc, a firm previously known as Tribune Publishing.

Worldwide Asset eXchange(WAX)

Malcolm CasSelle is the President of WAX from February 2016. WAX is a platform that is decentralized that allows one to operate a fully functioning virtual marketplace with no initial investment in infrastructure, payment processing or security. The firm serves over 400 million online players who buy and sell in-game items. Decentralization enables the company to solve the problem commonly experienced by persons willing to trade digital artifact such as the limited access to inventory and currency conversion fees. When such barriers are discarded, the size of the available items in the trading market will expand beyond the current $50 billion figure.


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